Hello and welcome!

I'm currently in my fourth year of studying at CreaJeux School as a programmer, and I'm looking for an internship starting from January 2026:
Feel free to contact me by email: leopaulvray20@gmail.com

Enjoy browsing my website!

I'm a 3rd-year Computer Science Student specialized in Video Game Development.
I have affinities with Mathematics & coding Gameplays on my Games , always looking for new ways to improve my skills and learn.

Hands-on experience with :

Languages

Engines/Frameworks

Tools

Version  Controlling Softwares

MY PROJECTS :

Creallies

A game where you can collect  or exchange with your friends adorable "Allies" or else you can  fight them...

This game makes you travel between present and past to solve a lot of puzzles so you can restore your memory !

TimeCapsule

A roguelike game made with SFML in C where you play as a pirate who, having lost everything, sets out to reclaim what is rightfully his.

Vorace

A grid-based made in C+++game coming from a board game that we needed to imagine from scratch.

Quarterback

A VR Game that can help you improve your aim.

Aim-Training VR (WIP)

My Graduation project , A prototype of an Hack'n Slash (PoE , Diablo) using Dedicated Server with Mirror. I'm currently working on it.

Project Survivor (WIP)

More about me :

Hey! I'm Leo, a 21-year-old passionate and curious game developer specialized in gameplay, who loves building experiences that feel engaging and meaningful. My interest in games started when I was a kid, starting by playing Nintendo’s games like Pokémon, Zelda or even Professor Layton. I was really captivated by the atmosphere and the storytelling of many of their titles.

Later, my interest in game creation really took off through my love for hack’n slash games. I’ve always been fascinated by their fast-paced combat systems, fluid animations, and rewarding gameplay loops. Titles like Diablo or Path of Exile taught me a lot about pacing, feedback, and how to keep players interested.

More recently, I’ve been drawn to VR games, where immersion reaches a whole new level. I’m especially interested in how spatial design, intuitive controls, and player presence can come together to create unforgettable experiences. Exploring the possibilities of VR is one of the reasons I’m excited about the future of game development.

I have a strong interest in puzzle design, level flow, and world-building. I enjoy creating environments that encourage exploration and reward curiosity, whether in traditional formats or virtual reality.

Outside of game development, I love sketching, thinking up mechanics, and discovering new games.

People often describe me as dynamic, thoughtful, and a good collaborator. I enjoy working in a team, sharing ideas, and always learning something new along the way.

Right now, I’m improving my skills in Unity, experimenting with shaders, and exploring VR gameplay.